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Links to Firearm Handling Instructional Material:

  Firearm Handling Axioms 123

  Firearms Handling Lesson #1 - Firearm Handling Axioms 123

  Firearms Handling Lesson #2 - More on Axioms + Access & Storage

  Firearms Handling Lesson #3 - Aim

  Firearms Handling Lesson #4 - Trap Shooting

  Firearms Glossary
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For USC Scheduled events watch Scheduled Events and for direct notifications make sure that we have your email address by sending email to: cr@USC.training with subject: Request USC Event Notification
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For an introductory article on Trap Shooting go to:
  Firearms Handling Lesson #4 - Trap Shooting

Trap Shooting Club Rules:
Guns & Firing Range:

Know and follow the Firearms Handling Axioms 123


Carry guns
"unloaded" and with action open until you are on the firing line, the Range Officer has declared the field Hot, and you are ready to shoot down range.


Safety glasses and ear protection must be worn by all persons on the firing line.

If you see an unsafe condition, yell Cease-Fire!

When Cease-Fire is yelled, stand back from the line, unload and keep gun action open.


No one will be permitted on the range if they are under the influence of alcohol, drugs or any other intoxicating substances.

No Spectators will be allowed down on the Trap Field at any time.

No Shooters should go beyond the 16 yard firing line.

Guns that catch ejected shells are not required unless an adjacent shooter complains about your empty shells.  If your gun is ejecting shells on the ground, pick up all empty casings that are on the standing position and walkway before moving to the next position.  If your gun is ejecting casings in front of the firing line, pick up all of your spent casings immediately upon completion of your squad's round.

Please keep other guns that will not be used in the day's events in your vehicle or in it's holster.

Membership/standing:


Show respect for other members at all times.  We will maintain a family friendly environment with polite language and behavior at all times. 

The reason for all membership applications and for attendance at club events are expected to match the club Goals and the published purpose of the event.  Any other purpose must be approved in advance by club management.


No soliciting of any type without explicit prior permission from club management.
 
Anyone who has been asked to leave by club Management or by the Range Officer must immediately leave the premises and is not a Member In Good Standing. 


Contests General:
Read and understand contest rules before joining.  Different contests rules may be posted here, and will be posted on the Trap Field House bulletin board at contest sign-up time.

If you like a game with different rules, we have a Suggestion Box for your comments in the Trap Field House; and we would also like to see your suggestions by email.  Please do not promote your suggestions during our game.

Good sportsmanship is expected of all club members.

When others are shooting, do not make distractive motions such as picking up shells, turning around or raising gun or arms.  Do not leave your position until all shooters in the squad have finished shooting the round. 

Range Officer:

The  Range Officer may bar anyone from entering the firing field at anytime, or for any event.

Only the Range Officer can declare the range open & 'Hot'

Anyone seen creating an unsafe condition, or not following the above rules, may be asked to leave the event.

The Range Officer may ask any person to leave an event at Officer's own discretion and without cause. If you are told to leave an event by the Range Officer you must immediately leave the premises. If this happens, also, you must receive confirmation of your membership good standing before attending future club events. Request this by email.

Our Goal:

Our Goal is to:
First and foremost to Be Safe!  and also to Have fun, Learn & improve our skills, Make good social contact, Hold fair competition, Have fun!


Changes & Exceptions:

There are no exceptions for the above Safety & Membership Rules.

There is also no reason for exception to simple rules of etiquette.  Behavior that is contrary to these rules and above stated goals will not be tolerated.

This Rules page also contains contest rules below for which exceptions may be made by the Club management, or by consensus of the players. 

In the event of disputes over scores, interpretation of the rules, expected practices, etc. decisions made by club management will be final and all club members agree to be bound by such decisions. 



Trimester Trap League
Summary (Rules are posted at Trap Field House bulletin board)

Shooters and Sponsors are welcome to organize teams of up to five shooters, groups under five can still shoot on the same team, if the remaining slots can be filled by club management - these shooters will be randomly placed on a team.

All shooters must be club members in good standing, come early to any club event for membership sign-up.

First Sundays of January, May & September will be the first 25 round Shoot of the Trimester for Banking scores.

Third Sundays of January, May & September are the first competition 25 round Shoots. 
These are the last days to sign up your team for the Trimester.

Teams will decide on a team captain. The team captain is responsible for ensuring that all team members either attend the shoot, or have targets banked. Team captains are also responsible for checking and initialing scorecards directly after shooting. Team captain is responsible for seeing that Sponsor Fee (or alternately: total team fee) is paid on time.

Teams: All shooters in a team will shoot from the same distance of their choice for the first shoot of banked scores.  Shooters who bank additional scores may choose their distance.  After the first shoot, handicaps will be calculated for the next shoot.  Handicap yardage will apply by the squad to each shooter in that squad - all shooters in a squad shoot from the same yard line.  Total score for all five team members is added up for the previous 25 targets; divide this total by 5 and add 2 for actual yardage position from which the next 25 will be shot (minimum of 16 yards); so teams may move both back, and also forward during the trimester competition.

If a shooter must miss a Shoot, banked scores shot from the same or greater distance positions may be used to complete the teams score for the day.  If the missing shooter has not banked a usable score the team can use a “league dog score” (only one time per Shooter) which is averaged from the combined score to date of all league members, not just the shooter's team. If a particular Shooter is absent more than one Shoot without advance usable banked scores, the Shooter's score is 0. 

First, Second, and Third place Individual prizes, and one First place prize for a team will be awarded at the last shoot of the Trimester.

Each shooter will pay the Event fee at beginning of the day's shoot.  Each team will pay one trimester Sponsor Fee.  Alternately, teams may pay with one full payment for all 5 shooter's trimester Event Fees and the trimester Sponsor Fee before the first shoot. 

Trap League fees includes awards & 8 Sunday shoots of 25 targets for each of 5 team members (7 competition shoots  and one target banking shoot on 1st Sunday).  Additional score banking is charged separately.

We will have some pictures from these events to share upon request with Sponsor's PR Dept.

Additional promotional ideas for team sponsors who wish to advertise such as matching shirts, etc.  There will be room for banners (no larger than 2ft.x3ft.) to be placed on stakes at the Trap Field Event.  Shooting vests with company logo, and field banners are also available.

The club will not be part of any additional agreements between Teams and their Sponsors. 

Trimester League dates: First shoot days are the first Sundays in  January, May & September; Sponsor Fees are due by first Sundays of February, June & October.
The club will provide seven shooting opportunities plus one for score banking for each Trimester League shoots on the 1st and 3rd Sundays of the month.  Additional score banking will be possible any Sunday. 

If weather, or other problem causes a canceled league shoot, a makeup shoot will be scheduled.  Generally we shoot in all weather except lightening. Come to the field for information or query by phone.

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USPS
The Upland Sport Protection Shoot is a modified form of the 'Protection' game commonly played in the US, (but has nothing to do with the Postal Service).  It is a competition Trap style shooting game played with teams of two shooters each.  The game is played with two teams on the Trap field per round.  The first team starts on Trap shooting positions 1 & 2, the second team on positions 4 & 5.  The first team shooter on position 1 calls for a target and shoots first; that shooter's teammate on position 2 then shoots at the same target if first shooter has missed.  There is one point scored per team if either shooter hits the target; (Back-up shooter on position 2 may elect to shoot at the chips of an already broken target, or not, but this will not affect the score).  Next the Second team Shooter on position 5 calls for a target and shoots. The teammate on position 4 is the back-up shooter.
This is repeated four more times - Shooters on positions 1 & 5 alternately calling for targets to a total of 5 each.
Then: Shooters rotate positions with their own teammate.  Now the shooters who were the back-up shooters last time will call for targets and shoot first - for the next 5 for the team.  Outside Shooters on positions 1 & 5 always call and shoot first.  Inside Shooters on positions 2 & 4 are always the Back-up Shooter.
Then:  after both teams have had a chance at 10 targets total, the Teams will rotate with each other.  The last Back-up Shooter from position 2 will move to position 5, and Shooter from 4 moves to 1.  The last Caller from 1 moves to 4, and Shooter from 5 to 2.  From this position each Team calls alternately for 5 targets.
And finally: Teammates rotate with each other for the last 5.
When the round is completed each shooter will have called for 5 targets from each of positions 1 & 5 and will have played Back-up positions at 2 & 4. 

An IMPORTANT Safety reminder for this game is that Back-up Shooters who may have not taken a shot should remember to unload their guns before rotating to a different position and when leaving the field.

While not a hard & fast rule for an USPS, the method of team selection that we normally use is to take the Players present and use the previous Trap game scores to pair the Player with the highest score with the lowest score Player to form a team; and likewise the next highest, with next lowest, until all players are in a team.
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Turkey Shoot
The Turkey Shoot here is shotgun sport utilizing the trap house and clay targets.  The game is on the style of a regular Trap Shoot game, and the High Score Shooter Prize is a Frozen Turkey!  All Shooters' names who wish to compete for a turkey will be drawn from a hat to form squads of 5 shooters each.   There will be a turkey winner in every squad of 5.  Each shooter takes one shot from each 16 yard position on the trap field; High score out of 5 wins the turkey.  When there is a tie, the high score shooters will line up again, stepping back 2 yards for another round of 5 shots for high score. If there is still a tie for high score after 5 rounds (25 targets each) the names of remaining tied shooters will be put in the hat for a drawing for winner.  On Turkey Shoot Day, after all competitors have shot for one chance at a turkey, any shooter who has not yet won a turkey may re-enter another squad to fill out the last squad, or even form a whole new squad for 5 members who want to try again.  Squads made of shooters trying for a turkey more than once must be 5 shooters to a squad.  * All squads are created from names drawn out of the hat.  * Every squad has a turkey winner.  *Each shootoff round of 5 shots each is from 2 yards farther than the last shootoff round.  * Score is tallied after each five to award a turkey to the high score winner in that squad.  The Turkey Shoot is over when there are not enough shooters to make another full squad, or when we run out of turkeys.